HyperJump
This prototype game was concepted and created in 7 weeks by a small and dedicated team of student developers at the School of Game Design Development at Academy of Art University.
HyperJump is a race for survival where players will traverse through post-apocalyptic space in an attempt to save the last of their species.
Game features randomly generated layouts, usable item pickups and a scoring system to compete against others or your own high score.
Hey, Brendan the developer here! This game is collaborative student project and I would love any constructive feedback. Thank you so much!
Credits:
Brendan Reilly – Second Year – Game Design, Concept & Programming
Taibin Zhang – Third Year – K-Zar Ship, Portraits, Menus & Environment
https://www.magicshark125.com/
Nathanael Gulbranson – Second Year – Human Ship Design & Model/Pickup Models/Special Effects
https://nsgulbranson.artstation.com/
Connor Donley – Second Year - Space Debris, Obstacles & Marketing Materials
https://connordonley.artstation.com/
Music by Nihilore:
Download
Install instructions
Download the HyperJump_Build file and then open the exe. file within.
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